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CAPABILITIES

What I bring to a product team.

I work across product thinking, UX research, interaction design, systems, and visual craft — with real technical constraints in mind.

Product Design
UX Research
Business Thinking
Interaction Design
Systems Thinking
Visual Craft
Core Capabilities

What I can own.

  • 01

    Product Design

    Turning requirements and user needs into structured product experiences.

    • User-Centered Design
    • User Flows
    • User Personas
    • Journey Mapping
    • Information Architecture
  • 02

    UX Research

    Understanding real behaviour before deciding what to build.

    • User Research
    • Usability Testing
  • 03

    Interaction & Visual Design

    Giving every state, transition and detail a clear reason to exist.

    • Interaction Design
    • Visual Hierarchy
    • Typography
  • 04

    Systems & Accessibility

    Designing products that stay consistent and usable as they scale.

    • Design Systems
    • Responsive Design
    • Accessibility (WCAG)
  • 05

    Wireframing & Prototyping

    Moving from rough structure to testable, high-fidelity flows.

    • Wireframing
    • Prototyping
Tools & Technology

The tools change. The thinking stays.

Design Tools
  • Figma (Proficient)
  • FigJam
  • Adobe XD
  • Framer (Beginner — Learning)
  • Notion
  • Miro
  • Photoshop
  • Illustrator
Web & Front-End
  • HTML5
  • CSS3
  • JavaScript (ES6+)
  • Bootstrap
  • Tailwind CSS
  • Git & GitHub
AI-Assisted Design
  • ChatGPT
  • Claude
  • Figma AI
  • Midjourney
  • UX Pilot
Working Strengths

How I work with a team.

  • Cross-Functional Collaboration
  • Communication
  • Problem-Solving
  • Stakeholder Management
  • Time Management
  • Attention to Detail